Friday, March 16, 2012

Impact engine / Socket.io + Node.js

Using the impact engine to build a node.js/socket.io game:

Part 1: http://www.nodejs-news.com/nodejs-tech/Building-Multiplayer-Game-HTML5-Node-Socketio/

Part 2: http://www.nodejs-news.com/nodejs-tech/Nodejs-Socketio-Building-HTML5-game/

Videos 1 to 4 are mostly about the Impact game engine, 5+ are more about socket.io/node.js realtime client/server communication

Video 1:




Video 2:



Video 3:



Video 4:




Video 5: Less Impact, more Socket.io



Video 6:



Source Code:
http://www.mediafire.com/?tkb6b9k6185n7lh

2 comments:

  1. Wow, the game has changed with the announcement that Adobe is no longer supporting development for FLASH for mobile devices or TV…it is focusing on html5 music player
    and Adobe AIR apps instead….the news got around the game development community quickly. I think the market penetration of mobile devices like the iPad, iPhone, and iTouch from Apple being a merket leader who doesn’t support FLASH made a true impression on developers whose clients pages were losing views by this audience. Comsider Apple’s leadership history introducing CD ROM’s fiirst in computers, dropping the beige look of computers, introucing the iMAc, iTunes, Quicktime, and Jobs support of Blu Ray at Disney helped set standards in many industries…

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  2. I am exicited about HTML5 but Flash can do all these things html5 music player can do in a better way.Creating slideshow in HTML5! wow! what, flash did that 10 years ago! It is very easy to create a flash animation, for example a ball bouncing in flash professional in less than am minute. Javascript is a mess when compared to AS3.

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